Rules - 3D Archery Shoots


As a participant in The Archery Shop & Range, 3D Shoot events, all shooters and spectators (hereinafter referred to as Releasor) acknowledge they are VOLUNTARILY participating or attending.  Releasor should be aware that an archery tournament creates the risk of serious personal injury or death.  By participating, they realize they may experience loss or damage to personal property.  Releasors assume all risk of injury, death, and loss of personal property that may result from their participation in these archery tournaments.  By registering to participate and thereby agreeing to abide by the rules herein, Releasor releases and discharges the Archery Shooters Association, LLC, The Archery Shop & Range, tournament sponsors, host organizations, property owners, and the tournament staff and volunteers (herein collectively referred to as “Releasees”) from liabilities or injuries, damages, or other loss sustained by the shooter as a result of negligence or strict liability of the released parties.

  1. Liability Release: Releasor, being of lawful age, (or, in the case of a minor, through his/her parent or guardian) in consideration of being permitted to participate in various shooting disciplines and activities, either as a member or guest, do for themselves, their spouse, legal representatives, heirs, assigns and subrogors, hereby release, waive and forever discharge Releasees from any and all liability for any and all losses and damages of any type or kind, and from any and all claims, suits, demands, actions or rights of actions, of whatever kind, either in law or equity, arising from or by reason of death, personal injury known or unknown, or property damage resulting from any incident which may occur during Releasor’s presence at the Facility, and/or participation in any activity, whether caused in whole or in part by the Releasees or any other person or thing at the host while Releasor is present.  Releasor, and his/her parent or guardian in the event Releasor is a minor, agree to fully indemnify, defend and hold Releasees harmless for all Releasor’s actions or omissions while at the host.  There is no limit to this indemnity. Releasor assumes full responsibility for the risk of bodily injury, death or property damage due to the negligence of the Releasees or any other third party or thing while at the Releasees Facility, and while competing, officiating, working, spectating, or for any purpose at the Releasees Facility. Releasor fully and completely releases the Releasees and any of its related parties or and from all liability to Releasor and to anyone or any entity claiming by, through or under Releasor, by subrogation or otherwise, it being Releasor’s intent to fully waive and release all subrogation rights. Releasor agrees that this Release Agreement is intended to be as broad and inclusive as permitted by law and that if any portion hereof is held invalid, the balance hereof will continue in full force and effect. Releasor agrees that this release constitutes the entire agreement between Releasor and Releasees and the terms of this release are contractual and not a mere recital, and the same shall continue in full force and be applicable to any and all activities Releasor attends while at the Releasees facility.  Releasor has carefully read this release and understands all of its terms.  Releasor accepts the same voluntarily and with full knowledge of its content and significance as a condition of competing.
  2. Participant Agreement: The Archery Shop & Range events are sporting events governed by rules. The Archery Shop & Range Board shall settle all disputes, and all decisions will be final and without legal appeal.  The Archery Shop & Range, 3D Shoots, reserves the right to restrict or deny entry into any event by any individual, and / or to designate their competitive class.
  3. Photo Release: By registering to participate in The Archery Shop & Range, 3D Shoot, shooters acknowledge and agree that photographs or videotape of them may be taken while participating in The Archery Shop & Range, 3D Shoots  and/or tournament related activities.  Shooters further agree that photographs and videotape may be used by The Archery Shop & Range, 3D Shoots, Tournament Director, Sponsors, or the Press without royalties or prior consent to help promote The Archery Shop & Range, 3D Shoots, and the sport of archery. This is not a release for specific product endorsements without the shooter’s prior consent.


  1. Each of The Archery Shop & Range, 3D Shoots tournament will consist of one (1) rounds of fourty (40) individual 3-D targets contested over a one or two-day period as determined by the Tournament Director.  Each round will be a “Shotgun” start.
  2. Severe Weather - The Archery Shop & Range, 3D Shoots, retains the right to delay or cancel a tournament day in case of severe weather. If a round is suspended, all shooters must leave the range immediately. In the interest of safety all arrows are to be left in the target and are not to be scored or pulled. All scorekeepers shall retain the score cards in their possession and no shooter is to have possession of their own card. The Tournament Director will have two hours to exercise one of the following options based upon the weather and the availability of ranges: (1) resume shooting that day within two hours of that day’s suspension and still being able to complete the round that day, (2) complete the round the next day if there are five or fewer targets for every group on the range to be shot, or (3) cancel the round completely. Should a round be cancelled all competitors in that class will receive 200 points for the cancelled round; no refunds will be made; and all results and paybacks will be based on the round of twenty (20) targets completed by the class. No competitions may be decided solely on the results of a partially completed round, unless the Tournament Director is proceeding under Shooting Time Allowed.
  3. Each registered shooter will receive a Range Assignment Card with The Archery Shop & Range, 3D Shoots, Member Number, Start Days & Times, and Range & Target Assignment. Each shooter is responsible for having their Range Assignment Card with them, and shooting at the time, target, and range designated unless instructed otherwise by a tournament or range official. All times are on a first registered / first assigned basis by shooting class.
  4. Unless required by a rule in the “Classes” section herein or approved by the Competition Committee, a shooter may change their shooting class only one time during the tournament season.
  5. No alcoholic beverages or controlled substances may be carried or consumed on the tournament grounds under penalty of disqualification. No shooter will compete while under the influence of alcohol or any other controlled substance(s) under penalty of disqualification.
  6. Smoking, vaping or electronic cigarettes are not permitted on any competition or practice range at any time. Anyone wishing to do so during competition may leave the range under Shooting Time Allowed “F” to use an area a minimum of ten (10) yards from the entrance to the range.
  7. Littering the grounds will not be tolerated. Anyone littering will be subject to disqualification from the tournament.
  8. Shooters may only compete in one class at a tournament.
  9. No one may practice on any target to be used for tournament shooting. Anyone shooting in non-designated practice areas including parking areas and the special Known Distance Competition Range will be subject to disqualification.
  10. Anyone using the Practice Range will be required to shoot from the designated stake provided. Anyone shooting from behind the stake may be subject to losing their privileges and disqualification from the event.
  11. Should a competitor be unable to participate, their entry fees may be transferred to another event at no charge. A request for a refund will require a processing fee of $10.00 that will be deducted from any fees refunded. Entry fees will not be refunded or credited if a competitor competes at any point in the event, leaves the competition early after their class shooting time was extended by the Tournament Director, or due to disqualification.
  12. Shooters may not be on any range that they have been assigned to shoot in unknown distance competition before they compete. Anyone who is found to be in violation of this restriction will not be allowed to shoot any competition range that they were on and will receive a score of zero for each range they visited. This restriction does not apply to competitors that are walking through a range to get to or from their assigned range. It also does not apply to ranges that are being used for team competition or for parents of youth class competitors (supervising parents are not allowed to leave the spectator viewing area if they will be competing on that range.)
  13. Dress Code: Out of respect for other competitors all shooters are required to maintain a presentable appearance.
    1. Shorts and skirts must be longer than finger-tip length while standing normally.
    2. Men and women are required to wear upper garments fully covering the front and back of the body, including the midriff, when at full draw.
    3. Due to safety considerations all shooters must have footwear that fully covers the entire foot. Bare feet, open-toed sandals or flip-flops are not allowed while competing on the ranges.
    4. At no time will shooters, guests or spectators wear any article bearing an image or language to be considered vulgar or offensive. If they do not have a shirt to change into they will be required to turn the offensive shirt inside out if they wish to remain on the premises, or they will be required to leave.
  14. Spectators & Guests:
    1. Spectators are not allowed on the tournament ranges until the range official begins the competition.
    2. Providing information or coaching is strictly prohibited and may result in the disqualification of the shooter.
    3. Spectators and guests are to avoid conversation while others are shooting as a courtesy. All cell phones and electronic devices are to be turned off to avoid disturbing the competitors.
    4. Each Pro/Am competition site establishes and enforces its own policy regarding pets. Should a site allow pets, they shall be kept on leashes at all times. Pet owners shall be responsible for their pet’s behavior and for cleaning up after them. Except for Service Dogs as defined by the ADA under Title II & Title III, dogs and other pets are not allowed to walk on competition ranges or on access routes to ranges at any time. Any breach shall prohibit that pet from future ASA attendance.
    5. Video and digital image cameras are not allowed on tournament ranges without prior approval from The Archery Shop & Range, 3D Shoots.  Still photography is allowed, but the use of flash equipment during competitions is prohibited. Special exceptions will be made for the working press and film production crews.
    6. Smoking, vaping or electronic cigarettes are not permitted on any competition or practice range at any time. Anyone wishing to do so during competition may leave the range and use an area a minimum of ten (10) yards from the entrance to the range.
    7. On any range conducting unknown competition spectators may not have range finders. They will be required to surrender them or leave.
    8. Spectators may assist by carrying items such as stools, umbrellas, ice chests, food, drinks, or other items for the convenience of shooters, but must stay clear of the shooting stakes and lanes at all times.
    9. Due to safety considerations it is recommended that all spectators wear footwear to fully cover the foot.
  15. Competition Committee:
    The Competition Committee is The Archery Shop & Range Board and will will address all rule inquiries, protests and unsportsmanlike conduct and will consist of five (5) shooters.
    1. The Archery Shop & Range Board will review all protests and requests for rule interpretations. Protests that could affect the results of the competition must be resolved prior to the next round of competition, or prior to the announcement of final results. All shooters agree that a decision by the The Archery Shop & Range Board is final.
    2. Any grievance or protest must be filed in writing with the Competition Committee within one (1) hour of completion of a round, along with a $50.00 protest fee. If the Committee rules in favor of the protest, or the protest/grievance is withdrawn, the fee will be returned. All decisions of the Committee will be final.
    3. A general inquiry for an interpretation of a rule may be submitted in writing to the Competition Committee. The Committee will review the submission at their earliest convenience and a written response will be provided. No fee is required for this review.
    4. Unsportsmanlike conduct on the ranges or tournament grounds will not be tolerated.
      1. Any incident of unsportsmanlike conduct will be reported to a tournament official who will file a report with the Competition Committee immediately following the completion of the day’s competition. The first offense upheld by the Committee will result in disqualification of the shooter from the event. A second offense will result in a suspension for the remainder of the season with no refund of entry fees paid and will be required to request reinstatement in writing to The Archery Shop & Range Board prior to returning to competition.
      2. Verbal abuse directed at tournament 3D archery officials, other shooters or spectators will result in immediate disqualification of the shooter from the event.
  1. The Archery Shop & Range, 3D Shoots,  adheres to a maximum arrow speed in each competition class as measured by the official on-site chronographs with a three percent (3%) margin of error rounded up to the nearest whole number. Refer to the section "CLASSES" for the maximum speed allowable in each class. Each competitor understands and agrees that they may be required to shoot through the designated on-site chronograph and an arrow shot through the chronograph during or after a tournament round that exceeds the maximum arrow speed for their class will result in the disqualification of that round’s score.
  2. All targets will be 3-D targets manufactured by McKenzie Targets and Rhinehart that feature the ASA Pro 12-Ring set at maximum distances as shown in the "CLASSES" section of these rules. ASA strives to adhere to the maximum recommendation, but range conditions may create target positions that may exceed the maximum. All targets will be placed vertical to the horizon and all groups are to insure that the targets are returned to this position after removing their arrows. No target will be placed with the head of the target quartered toward the shooter (“front-angled”), and the head of the target may not be quartered away (“rear-angled”) from the shooter at an angle greater than that which would promote damage to the target or create glance-offs. The entire 8, 10, & 12-ring scoring areas will be visible from the stake and shooters may have a range official remove any limbs or debris that blocks their view of these scoring areas to the target.
  3. Except in the youth & young adult classes, arrows of any type may be used provided they subscribe to the accepted principle and meaning of the word arrow as used in target archery, have not been altered (except cut to size) from the manufacturer's original specifications and do not cause undue damage to the targets. An arrow consists of a shaft with a field or glue-in point, nock, fletching which may only consist of individual vanes used to stabilize the arrow and which may not be connected to each other by any means above the shaft and cresting. The maximum diameter of arrow shafts will not exceed .422"; the field or glue-in point for these arrows may have a maximum diameter of .425".
  4. Shooters are required to be on their assigned target fifteen (15) minutes before the shotgun start to provide range officials sufficient time to insure that all participants are in groups of no less than three (3) shooters. Each group will “draw lots” to determine who will shoot first, second, third, etc. The shooters will alternate being the first shooter at each subsequent stake, with their shooting order maintained throughout the round. Any shooter who does not shoot the first target with their assigned group, except as may be permitted in Shooting Time Allowed “D”, will not be allowed to shoot that round and will receive a score of zero.
  5. It is recommended and desirable that groups have no more than five shooters, however, individual tournament circumstances may require a maximum of six shooters on a stake. Groups must have a minimum of three shooters and if a group of three experiences a breakdown that leaves only two shooters in the group, the range official will be the second scorer and accompany the group as a scorer until the third shooter returns.
  6. Prior to shooting, each range will be instructed to proceed under "Free Pull" or under the instruction of the Range Official. In both procedures, each group will signal their completion of the target by standing five (5) steps inside the shooting stake toward the target. They will remain there until: (1) the groups on each side are finished and have also moved forward under "Free Pull"; or (2) the range official announces “pull” and they may then proceed to the target. Any group proceeding to the target too soon will receive a warning for the first offense with the penalty for any subsequent offense being a score of zero for the entire group.

    The following rules will be monitored, judged and adhered to by each group among themselves during each day’s competitions.

  7. Except as may be required due to an approved medical exemption, each shooter must straddle, or touch with either foot, the appropriate “shooting stake” for their class. A shooter will receive a warning from the group for failure to straddle or touch the stake on the first offense. The penalty for the second offense is a deduction of five points from their target score with any subsequent offense receiving a score of zero. Anyone that deliberately does not attempt to shoot from the designated shooting stake, or that deliberately stands on or bends the shooting stake, shall not only receive a score of zero for that target but will be in violation of The Archery Shop & Range, 3D Shoots, Rules paragraph D-1 “Unsportsmanlike Conduct” and will be referred to the The Archery Shop & Range, 3D Shoots, for action including suspension.
  8. A shooter who feels that another competitor’s equipment is not in conformity with the class rules must report the issue to the range official before the equipment in question leaves the range.
  9. In consideration of time no shooter may glass the target from the shooting stake after taking their shot. Shooters may glass the target prior to shooting, but are reminded of the time restriction after assuming their position at the stake. A shooter will receive a warning from the group for the first offense. The penalty for the second offense is a deduction of five points from target score and each subsequent offense will receive a score of zero.
  10. As a courtesy to fellow competitors there will be no talking to spectators or other groups while other competitors in the group are shooting.
  11. Cell phones or other electronic devices are to be turned off and their use is prohibited unless approved for use by the Tournament Director, or by prior arrangement with the Range Official and their shooting group due to a personal situation.
  12. After a shooter sets their sight and draws the bow the sight may not be reset after a letdown. A shooter may only let-down two (2) times on a target. Upon a third letdown, or upon resetting their sight, the shooter will receive a score of zero for that target.
  13. On any range shooting unknown distances, all shooters (regardless of class) with movable sites are required to keep their yardage indicator covered before and after setting. A shooter will receive a warning from the group for the first offense. The penalty for the second offense is a deduction of five points and subsequent offenses will receive a zero.
  14. For safety considerations, and to insure a timely competition, no archer will go behind a target to look for a lost arrow or for any other reason except to retrieve an arrow that is visible to the group. Shooters are expected to carry enough arrows to complete the round. A shooter will receive a warning from the group for the first offense. The penalty for each subsequent offense will be to receive a score of zero for that target.
  15. A group or individual may not approach the next shooting stake until the group occupying that stake has fully cleared the area. Anyone advancing to the competitor’s area of any other stake and/or interfering with another group will receive a score of zero for that target. Anyone found examining or touching the equipment of another shooter without permission shall be in violation of Competition Committee Rules paragraph D-1 “Unsportsmanlike Conduct.”
  16. Only one arrow, per shooter, per target will be shot from their designated stake. Anyone shooting the wrong target, or from the wrong stake, will receive a “0” for the target which should have been shot. Groups, or individual shooters, may be allowed to shoot a target out of sequence by the range official to help expedite the round.
  17. An arrow that drops while being nocked onto the string in preparation for a shot may be picked up and shot with no penalty. If in the process of letting down an arrow drops off the bow, or is jarred off by hand contact with bow, it may be picked up and shot with no penalty. The shooter is responsible for maintaining control of the arrow at all times and an arrow must not be released or otherwise propelled by the string or it will be scored a zero.
  18. Releasing an arrow by pointing the bow at the ground in front of the shooter is dangerous and if an arrow is intentionally released at the ground, the shooter shall not only receive a score of zero for that Pro/Am competition, they will be in violation of The Archery Shop & Range, 3D Shoots, Rules paragraph D-1 “Unsportsmanlike Conduct” and will be referred to the Competition Committee for possible further disciplinary action.
  19. A shooter whose arrow makes contact with an “outside agency” during its flight will be allowed to reshoot that arrow. Outside agencies are defined as animals, tree limbs or other debris that may fall or travel into the path of the arrow. Fixed or stationary impediments such as trees and bush, and any limbs or foliage that were still in contact with stationary impediments are not considered an outside agency.
  20. Shooters are permitted to receive assistance from only one shooter in their group. Assistance will be limited to holding nothing larger than a golf-style umbrella.
  21. Binoculars and Rangefinders are welcome!  
  22. The projection of a light or reference point while shooting, either directly or by reflection, onto a target is prohibited. Anyone in violation of this prohibition will receive a score of zero for that round.
  23. Except as may be required due to an approved medical exemption the use of any device or outside agency (including stabilizer bar or prop stick) that allows the mass weight of the bow to be relieved from either arm while shooting is prohibited. Anyone in violation of this rule shall receive a score of zero for each target where the violation occurred.

Known Distance & Unknown Distance

This course is all known distances. 

  • For all Known Distance competition classes: Shooters may use range finders and are required to share their information if requested by another competitor in their group. Using a personal communication device application, any part of the shooter’s body which includes “gapping techniques” or the “stepping off” of the distance to or from any target is prohibited. Shooters may carry “target cards” that show a picture or rendering of the specific targets being shot, but no marks or notations of any type may be made on these cards. In addition, the prohibition on marks or notations includes making any notes about yardages or features of any target on a competition range. Rangefinders with image storage and data transmission capabilities may be used as long as these functions are disabled and the shooting group confirms that only the distance ranging function of the device is enabled.


  1. Each fourty (40) target Known Distance round will be shot in less than three hours and fifteen minutes. It shall be the final determination of the Tournament Director to cancel, postpone, delay tournament activities, and / or determine the appropriate time frame for completion of the round in the case of inclement weather or other extenuating circumstances such as the number of shooters assigned to the range.
  2. Each group will be responsible for monitoring and adhering to the following pace of shooting:
    1. Upon commencement of the round by a verbal announcement by the range official the first shooter at each target will be allowed two minutes in Unknown Distance and one minute in Known Distance to shoot their arrow.
    2. Each remaining member of the group will be allocated one minute to shoot.
    3. Each group will be permitted four minutes to score the target, pull arrows and reach the next stake at which point the time allotment procedure repeats.
    4. Any group or individual that fails to adhere to their specified time limit will receive a warning from the range official for the first offense. The penalty for a subsequent offense is a deduction of five points from target score for the group or individual. Any further offenses will result in disqualification.
  3. After the allotted time the range official may call time and shooters may complete the target being shot. Further shooting will cease and scores will be totaled on targets completed and a zero recorded for each incomplete target.

    The following are the only conditions under which a shooter may leave the range and return to receive credit for the day’s competition. The shooter will be allocated additional time to make up targets missed in the presence of two scorers, designated by the range official, who will be responsible for scoring and completing the shooter’s score card.

  4. Equipment failure need not be visible, but must be reported to a tournament official. If the equipment failure occurs during the act of shooting and the arrow is propelled by the string, the arrow will be scored as shot. The shooter will have up to forty-five (45) minutes from the time the shooter is picked up for equipment replacement or repair. Each shooter is limited to one (1) repair or replacement of equipment per tournament, and a shooter with a second breakdown will be allowed to repair or replace their equipment, but will not be allowed to make up missed targets.
  5. Competitors in Fixed Pin classes may make one “gang adjustment” of their sight during competition without calling a breakdown. The adjustment may be made following a shot and prior to proceeding to the next target, under the following procedure: (1) inform the group, and (2) make the adjustment to the whole pin set in front of the group. Individual pins may not be adjusted, and further adjustments must be made under Shooting Time Allowed, Rule “D”.
  6. Any shooter leaving the range for a personal time-out must first check-in with the range official, and must then check back with the official within five minutes and complete the round. Shooters are allowed a maximum of two per round.


  1. Scorecards will be available at the entrance to each range. Shooters will pick up the official colored scorecard for that day, along with one white scorecard which is to be retained by the shooter at the beginning of each round. The properly completed official colored scorecards must be turned in by the group within fifteen minutes of completion of shooting prior to leaving the range to receive credit for that day’s competition.
    1. All information on the scorecard must be accurate with all information completely and properly filled in. Information blocks and signatures that are incorrect or incomplete will result in a deduction of ten points based on the determination of the Competition Committee.
    2. If the number of 12 Rings™ is left blank it will be scored as zero.
    3. Any score changes must be initialed by the scorer and the shooter and no changes may be made to the official score card after the scorekeeper and shooter have signed the scorecard. If a shooter changes his scorecard after it has been signed by the scorekeeper, the shooter will receive a score of zero for that tournament (and toward Shooter of the Year rankings) and will be brought before the ASA Competition Committee for further action.
  2. Each group will designate two members of their group as “Scorekeepers” who will record all scores for the group and maintain each other’s “official” scorecard. Everyone in the group shall act as Scorers but no one is allowed to score their own arrow.
    1. Scorers will agree on a score for each arrow and call out the results to be recorded on the respective shooter’s scorecard by the Scorekeeper. (See Scoring Rule “C”).
    2. Scorekeepers will maintain the official colored scorecard for each shooter and be responsible for recording each arrow. A scorekeeper may not keep his or her own “official” card. Scorekeepers will record the total score and total number of 12 Rings™ at the end of the round.
    3. The completed official colored scorecard must be reviewed and signed as correct by the Scorekeeper and the shooter and initialed on the back. Any shooter turning in an “official” card on which they are both the shooter and scorekeeper will receive a score of zero for that day.
    4. The Scorekeepers for each shooting group will turn in the official scorecards for the group together except when a shooter is permitted to make-up targets due to an equipment failure or other approved leave. A group that does not turn in their scorecards before leaving the range will be subject to receiving a score of zero for that round.
  3. All arrows must remain in the target until all arrows are scored. The arrow shaft must be touching a portion of the next highest scoring line to be scored for the higher value. Scorers are allowed to use their binoculars and may also reflect or shine a light on the target at the time of scoring to aid in the process. The status of any doubtful arrows must be determined before drawing any arrow from the target. The score is based on the status of the arrow while all other arrows remain in the target. Arrows may not be removed until a scoring judgment has been made and no changes may be made to the score after removal of an arrow. Targets may not be moved or dislodged for scoring purposes, and shall be returned to their proper upright position upon removal of the arrows. The Range Official will not make arrow calls except when a group has only two shooters or during special competitions and shoot-offs.
  4. Target “Pass Through” or “Rebound” without striking another arrow: (1) Arrows passing through the front of, but still in, the target will be pushed back and scored; (2) If the group agrees that an arrow passed through the targets insert seam the shooter will be given a score based on the point of pass through not to exceed eight (8) points; (3) If the group agrees and confirms that the arrow actually passed through the target due to the high number of arrows that had been shot at the target, the range official is to be notified and the shooter will be allowed to take the score where the “pass-through” occurred as determined by the group up to a maximum score of 10 points, or (4) If the group agrees that the arrow rebounded out of the target, or deflected off of a plastic leg, without striking another arrow the shooter will be allowed to take the score where the rebound occurred up to a maximum of ten (10) points. Special Note: A score of 12 will not be permitted under sections 2, 3 or 4 of this rule.
  5. Any arrow embedding (“Robin Hood”) in the nock of another arrow will be scored the same as the arrow it is embedded in.
  6. Any arrow rebounding backward off another Arrow (a “Robin Hood” that strikes and damages another arrow and does not proceed toward the target, but bounces back) will be scored the same as the arrow it struck, provided the damaged arrow can be identified.
  7. Any arrow deflecting by contact with another arrow already in the target and still proceeding toward the target will be scored based on where it lies in the target, or a maximum of five (5) points if it is not in the target.
  8. Arrows in the corresponding area of the target will be scored with point values of 5, 8, 10, or 12 as shown in the diagram. (LINK TO DIAGRAM)
  9. Each target has two (2) 12-rings™. At each target the lower 12-ring will be in play initially for all shooters. At each individual target a shooter may elect to have the upper 12-ring scored by announcing their intention to shoot for it. Upon announcing their election to shoot the upper 12-ring the scorekeepers will acknowledge and note this election, and the lower 12-ring will no longer be in play to be scored for that shooter on that individual target only.